Double deck blackjack indices
Oct 12, · Could someone please list me the Hi-lo Catch 20 indices for double deck game. I don't want the risk averse indices just the correct EV indices. I am looking to do some simulation with it. Jun 19, · Best Card Counting System for Double Deck Blackjack Hey guys, After reading several blackjack forums on this question, I came to the decision on keeping my KO system for Double Deck. Aug 26, · Las Vegas discussion forum - Illustrious 18, page 1. Thanks! That's helpful, I already know that strategy. A follow up, one of the indices is if you have a 16 and the Dealer's up card is a 10 you stand at an even count or higher.
The Hi-Lo Lite Card Counting System
The easiest way to learn the strategy deviations is with "flash cards. The true counts where each new block of changes kicks in are far apart. I recently received an email from a BJI subscriber wanting to know why we haven't written any articles on the topic of deviating from basic strategy. This simulation comparison, which totaled 1. Lite 39 Indices Flat Bet: For an expanded, updated version of the Hi-Lo Lite Card Counting System, as well as the Zen count and information on how professional gamblers win at blackjack without card counting, see Blackbelt in Blackjack by Arnold Snyder.
Complete Zen Count Indices for the True Count Method (Meaning Count per Deck, Instead of True Edge)
Ken Smith's second e-book on tournament blackjack contains more of his winning strategies that have made him one of the best tournament blackjack players in the world. Read how Ken used skill to win a recent blackjack tournament. Get his books and you could too! I recently received an email from a BJI subscriber wanting to know why we haven't written any articles on the topic of deviating from basic strategy.
What follows is an excerpt from my new Ultimate Guide to Blackjack on this subject. In the previous sub-chapter, you learned how to very your bets in multi-deck games using the true count. In this sub-chapter, you'll learn:. Besides using your true count to size your bets, you can also use it to deviate from the basic playing strategy. The reason is that the more positive the count, the more inclined you will be to stand, double, split, take insurance, or surrender.
The following table contains what is known as the Illustrious 18 for multi-deck games. It summarizes the most important hands for deviating from basic strategy the ones that give you the most bang for your buck. The first column lists the play, the second column lists the index number, and the third column lists the action you should take on each hand. Note: The table contains the indices for multi-deck games with s Where two indices are shown, the second is for h17 game.
If you want the indices for single- and double-deck games, see Table Therefore, instead of following the basic strategy decision to hit, you should instead stand. This makes sense, because with a high positive true count, you are more likely to break if you hit in a ten-rich deck. In games that offer surrender, the following table known as the "Fab 4," also developed by Don Schlesinger summarizes the index numbers for surrendering the four hands listed in the table. You surrender when the true count is equal to or exceeds the index number.
Last June, I started writing a monthly blackjack card counting column for Casino Player magazine, which comes out of Atlantic City. This system would be ideal for any player who feels the Red Seven Count is too simplified, with too much of a power loss in single and double-deck games. In my Casino Player articles, I described my method of developing the Hi-Lo Lite system, so that a knowledgeable card counter could easily convert the Hi-Lo or any balanced count to a powerful "lite" version.
In this article, I assume that you understand how to use strategy indices, convert running count to true count per deck , etc. This simulation comparison, which totaled 1. At the end of the test, to my surprise, there was no mathematically significant difference between any of the results.
It took my computer two weeks, running 24 hours per day, to run these 1. There is virtually no dollar and cents difference to the player. Because there are many differences among the recommended indices for these three systems, however, my simulation results led me to hypothesize that strategy index numbers may not be such precise indicators of when to alter basic strategy, or, at least, that the "borderline" for the coin-toss decisions may be a fairly wide line.
So I followed up that column, and this initial set of simulations, with another test to see just how wide that borderline might be. I used the top 18 indices. I did this systematically. In both simulations, I used a 1-to-8 spread, and I also tested the effect of not betting on negative counts. What is meaningful for players is that a highly simplified version of the Hi-Lo strategy indice charts performs with equal power to the precise version.
To the player who might find it difficult to memorize and utilize many different strategy indices, this opens the possibility of learning just three strategy indices, and learning the changes in blocks. Forget the charts and flash cards with different numbers for each decision.
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